Q: "What does the development timeline look like?"
We are hoping to have a first playable by this Summer, including mechanics, networking, and placeholder realistic art that will match the style we are going for. After that, we will create a more defined roadmap with all features and milestones.
Q: "Will there be multiplayer?"
Yes, absolutely! We believe the cornerstone of Mordhau's appeal has been it's community and it just wouldn't be the same without collaborative play. Thankfully, our lead developer, Tony (Frost), has ample experience with Unity Netcode, we are just leaving plenty of time to work out the kinks that come with networked play.
Q: "Why Us?"
The team is led and supported by Mordhau day-one players with over thousands of hours played between us. The first ones in our Discord were people who knew the game by heart, and I (Frost) am an admin in one of the biggest PVE focused Discords for the game. That is to say, we know the game, in and out.
Most importantly, we are not focused on making money on this endeavor, this a passion project, through-and-through. A labor of love, if you will. My goal is to make a living game that is played constantly by the developers, alongside the community, and updated based on the feedback we receive in real time.
That means receiving consistent feedback
In short, I want this to be the game we want to play daily and have everyone share in that feeling as well, and every design decision reflects that.
Q: "Why Unity?"
First and foremost, we want to support the widest range of hardware possible.
Q: What will make this game stand out?
Our commitment to seeing it through. As a group experienced with indie development, we know this is a marathon and not a sprint. And that doesn't end when the game ships.
Just like we have stuck with Mordhau all of these years, we want to create an experience that is built from the ground-up: developers who are an active part in the community, who put out frequent, meaningful updates, and continue to pivot on new ideas and respond to feedback and suggestions from the players.
That means not only supporting the game through development, but also playing alongside the community to stay in touch with the state of the game. We want to make a game that we want to play as much as you do and it's our hope that we will achieve that, together.
Ultimately, you guys are what makes the game great and we hope that you will join us to continue that experience into the modern gaming era!
Q: Will this be a blocky style of game or more realistic (similar to Mordhau)?
Our plan is to shift to realistic graphics as soon as possible. The initial tech demo was made with simplified graphics to speed up rapid prototyping and avoid pitfalls of art over mechanics – we want the game to be fun first and work on making it gorgeous along the way.
UPDATE: We have completed this goal and have moved to a fully realistic art style!